Killing Nodes + Core
(...This Topic is still in progress...)
Times and shots:
>>> This is tested taking you are CLOSE to a Complete Node/Core (so direct impact), have unlimited ammo and you don't miss a shot!
The following list contains: ............................................ (Node | Core) :
Weapon: Time (ammo(shots)/standard ammo/upgraded ammo) | Time (damage) [ammo (shots)]
________-> When everything is red, you can't kill a complete node with that weapon only, even with extra ammo (at one time).
________-> When only the last number is orange or green, it is possible only when weapon has upgraded ammo.
TopList:
Flak Cannon Primary: 12 sec. (13/20/30).................................| 30 sec. (3,2 per hit) [31]
Flak Cannon Secondary: 14 sec. (14/20/30).............................| 50 sec. (2,0 per hit) [50]
Link Gun Primary: 15 sec. (100/100/220).................................| .... sec. (0,4 per hit) [250]
Rocket Launcher Primary: 16 sec. (19/18/30)...........................| 41 sec. (2,2 per hit) [46]
Link Gun Secondary: 18 sec. (170/100/220).............................| .... sec. (0,24 per ammo/ .. per sec) [425]
Rocket Launcher Spiral: 19 sec. (19/18/30)..............................| 51 sec. (6,7 per hit) [46]
Shock Rifle Secondary: 20 sec. (37/30/50)...............................|
Stinger Secondary: 23 sec. (182/150/300) (2 ammo/shot!)........|
Stinger Primary: 23 sec. (250/150/300)...................................|
Shock Rifle Primary: 38 sec. (56/30/60)...................................|
Longbow AVRiL: 55 sec. (16/5/15)...........................................|
Enforcer: 1:05 min. (200/100/200)..........................................| 2:43 min. (0,2 per hit) [500] - Each 5 shots = 1 Core hp.
Sniper Rifle: 1:26 min. (72/10/40)...........................................|