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 Maps List [Default GameTypes]

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BerichtOnderwerp: Maps List [Default GameTypes]   Maps List [Default GameTypes] Emptywo 14 aug 2013, 3:41 am

Maps List

In this topic I will add maps I like, per category of GameType that I have those Maps for.
Also Maps used on my server can be found here. As downloading from my private gamelaptop is very slow, this should be a faster option.


Laatst aangepast door [-FEARIV-] op wo 09 maa 2016, 9:09 am; in totaal 1 keer bewerkt
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BerichtOnderwerp: Re: Maps List [Default GameTypes]   Maps List [Default GameTypes] Emptywo 14 aug 2013, 3:43 am

(V)CTF-(Vehicle) Capture The Flag Maps:

CTF-ArahanCrown:

ArahanCrown is a medium sized Map which takes place in Space! It has low gravity when jumping and you can fall to death if you miss any of the floating ruins after a jump.
The map is quite mirrored and has a glowing effect just above the ancient rocks in Blue and Gold color (when you enter it).

Maps List [Default GameTypes] 96751_CTF-ArahanCrown Maps List [Default GameTypes] 54494_CTF-ArahanCrown-Glow

Download CTF-ArahanCrown here!


CTF-Atlantea:

Atlantea is a large Map which is located at the bottom of the ocean. It has a lot of animations, lighting and sound effects in it and can be heavy for some systems.
It uses many launchpads to cross distances fast. and has many doors that automatically open when you're close to it.
It has some rooms and places where you can swim to find some items/pickups.

Maps List [Default GameTypes] 11056_CTF-Atlantea

Download CTF-Atlantea here!


CTF-Facing Worlds:

The classic Facing Worlds Map in a small version, which floates in space. It has the 2 towers in the main base connected with a bridge in the middle.
In this Map the Space around you turns (or do you?), so you get a strange feeling. Razz

Maps List [Default GameTypes] 84005_CTF-FacingWorlds

Download CTF-Facing Worlds here!


CTF-Orbital:

Orbital is quite a large mirrored Map with a center any player has to pass.
It has many routes at the sides and you can chose to go high or low to enter the enemy area.

Maps List [Default GameTypes] 6836_CTF-Orbital2007

Download CTF-Orbital 2007 here!


CTF-Turbo:

A small Map that has a simple Design and contains routes with Glassy Pipes.

Maps List [Default GameTypes] 77601_CTF-Turbo Maps List [Default GameTypes] 86874_CTF-Turbo_-_Map_Overview

Download CTF-Turbo here!


Laatst aangepast door [-FEARIV-] op wo 14 aug 2013, 9:24 am; in totaal 2 keer bewerkt
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Maps List [Default GameTypes] Empty
BerichtOnderwerp: Re: Maps List [Default GameTypes]   Maps List [Default GameTypes] Emptywo 09 maa 2016, 3:21 am

WAR-WarFare Maps:


WAR-Death_Complex_v2:

DM-based WAR-Map.
A small WarFare Map completely inside a building, no Vehicles. The first image below shows the Center with 2 Nodes, above deadly acid.
There is also a lower level, a few floors below the center, where the Redeemer can be found (image 3). The 2nd one shows the Base with Core.
The Prime Node is in a room too. Al these rooms are connected by various tunnels, that all connect to the Center, where the action is.
When the Core is destroyed, there is sadly no destruction-animation. The Map wasn't final yet after all...

Maps List [Default GameTypes] WAR-Death_Complex_v2_Center.md Maps List [Default GameTypes] WAR-Death_Complex_v2_Base.md Maps List [Default GameTypes] WAR-Death_Complex_v2_Bottom.md

Download WAR-Death_Complex_v2 here!


WAR-Downtown_Daylight_Fixed:

Another version of the default Downtown-map installed with UT3.
Differences are the weather (no rain, sunny/cloudy) and the Shieldbelt placed in the middle of Map below building.
Why is this Map "fixed"? Well, it's not possible to get behind the Core anymore. Can't jump over or fall through the corners anymore.

Maps List [Default GameTypes] WAR-Downtown_Daylight_Fixed.md

Download WAR-Downtown_Daylight_Fixed here!


WAR-Flux:

DM-based WAR-Map.
A platform without Vehicles, in the open sea. As the images below show, it has quite some corridors, LaunchPads for quicker routes and elevators to reach many places.
This Map comes with 'safe' spawnlocations, the rooms are protected by a shield and some spawn-rooms have LaunchPads to let players leave from another exit as well.
It also contains a ShieldBelt and uDamage.
The map has 2 versions, a 1-2-3-4 system and a 1-2-1 variant (like Torlan). I use the first (default) version on my server.

Maps List [Default GameTypes] WAR-FluxDistance.md Maps List [Default GameTypes] WAR-FluxCore.md Maps List [Default GameTypes] WAR-FluxPrimeRoom.md Maps List [Default GameTypes] WAR-FluxAlternativeRoute.md Maps List [Default GameTypes] WAR-FluxPassages.md Maps List [Default GameTypes] WAR-FluxStairsSigns.md

Download WAR-Flux here!


WAR-GOW_UTterlyPlatformingGoodness:

Map from UT2k4, never played it myself though. This is 1 large floating Map in space.
There are 2 ways to connect to enemy Prime Node: Straight through the middle, or by following the Z pattern, which is 1 Node more.
It's open, so Players can fall into space everywhere and die eventually. Use KeyBinding to die instantly which saves a lot of time (+ prevents "killed by" if you got hit before the fall).
The Redeemer is placed on a platform below the Center Node. There are 2 floating lifts from different floors above it that can take Players on foot there, or you can simply use a Raptor.

Maps List [Default GameTypes] WAR-GOW_UTterlyPlatformingGoodness.md

Download WAR-GOW_UTterlyPlatformingGoodness here!


WAR-Midnight_Breeze_BETA_B3:

A medium sized dark Map set in a forest. Image 1 and 2 show the Red/Blue base with the Axon/Necris Vehicles at start. Image 3 is the area of a Prime Node (there are 2).
Image 4 is one of the several bridges over the river through the forest and gives an idea of the ambience and environment in the background.
And finally a seperate optional Node (image 5) which gives the controlling team a StealthBender. The Redeemer is located in the middle at the waterfall, where the river begins.
You've got to swim a little, making movement slower when enemies are hunting you. The Map also contains 2 ShieldBelts between the Prime Nodes, when you just exit that area (right on image 3).
Apart from the Vehicles, the Map looks completely mirrored. Oh, close to the each base there's a LaunchPad, which will launch you from the cliffs into the base. So there are 2 entrances.

Maps List [Default GameTypes] WAR-Midnight_BreezeAxonBase.md Maps List [Default GameTypes] WAR-Midnight_BreezeNecrisBase.md Maps List [Default GameTypes] WAR-Midnight_BreezePrimeNode.md Maps List [Default GameTypes] WAR-Midnight_BreezeBridgeEnvironment.md Maps List [Default GameTypes] WAR-Midnight_BreezeOptionalNode.md

Download WAR-Midnight_Breeze_BETA_B3 here!


WAR-RealGar:

Medium sized Map set in a dark Underground Mining Cave. It has 2 prime nodes and 1 Center Node.
The Center Node opens the Door to the enemy Core and slowly drains the HP as long as it's in possession.
The optional free Node is a long Countdown. If it succeeds, the owning team will get +10HP for their Core till the max of 100.
The Redeemer is on the ground close to the Countdown Node.
It also has several Shaped Charges to destroy Nodes.
When the Core is destroyed, something custom happens as well, I like that: a bit variation in the Core-Destruction-scene.

Maps List [Default GameTypes] WAR-RealGar_Center.md Maps List [Default GameTypes] WAR-RealGar_Base.md Maps List [Default GameTypes] WAR-RealGar_RepairNode.md

Download WAR-RealGar here!


WAR-Strife_Beta05:

Another DM-WAR Map without Vehicles. Very Colorful with many tunnels in it.
The Screens close to base warn you with the countdown of the optional Node, which does 15 damage to Core if it succeeds. You can't Teleport to this Node.
Node setup is 2 Prime Nodes and 1 Center Node (image 4).
The first image shows the Base with OrbFactory/Core, image 2 some Corridors, image 3 a location for a 'Slow Field Shield' which you carry with you for long time.
The Map also has a droppable SlowField Mine. The last image shows a fast route to Prime Node over deadly acid (other team has lava). Enjoy!

Maps List [Default GameTypes] WAR-Strife_Beta05_Base.md Maps List [Default GameTypes] WAR-Strife_Beta05_Corridors.md Maps List [Default GameTypes] WAR-Strife_Beta05_SlowField.md Maps List [Default GameTypes] WAR-Strife_Beta05_Center.md Maps List [Default GameTypes] WAR-Strife_Beta05_CrossAcid.md

Download WAR-Strife_Beta05 here!
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