WAR-WarFare Maps:WAR-Death_Complex_v2:DM-based WAR-Map.A small WarFare Map completely inside a building, no Vehicles. The first image below shows the Center with 2 Nodes, above deadly acid.
There is also a lower level, a few floors below the center, where the
Redeemer can be found (image 3). The 2nd one shows the Base with
Core.
The Prime Node is in a room too. Al these rooms are connected by various tunnels, that all connect to the Center, where the action is.
When the
Core is destroyed, there is sadly no destruction-animation. The Map wasn't final yet after all...
Download WAR-Death_Complex_v2 here!WAR-Downtown_Daylight_Fixed:Another version of the default
Downtown-map installed with UT3.
Differences are the weather (no rain, sunny/cloudy) and the
Shieldbelt placed in the middle of Map below building.
Why is this Map "fixed"? Well, it's not possible to get
behind the Core anymore. Can't jump over or fall through the corners anymore.
Download WAR-Downtown_Daylight_Fixed here!WAR-Flux:DM-based WAR-Map.A platform without Vehicles, in the open sea. As the images below show, it has quite some corridors, LaunchPads for quicker routes and elevators to reach many places.
This Map comes with 'safe' spawnlocations, the rooms are protected by a shield and some spawn-rooms have LaunchPads to let players leave from another exit as well.
It also contains a
ShieldBelt and uDamage.
The map has 2 versions, a 1-2-3-4 system and a 1-2-1 variant (like Torlan). I use the first (default) version on my server.
Download WAR-Flux here!WAR-GOW_UTterlyPlatformingGoodness:Map from UT2k4, never played it myself though. This is 1 large floating Map in space.
There are 2 ways to connect to enemy Prime Node: Straight through the middle, or by following the Z pattern, which is 1
Node more.
It's open, so Players can fall into space everywhere and die eventually. Use
KeyBinding to die instantly which saves a lot of time (+ prevents "killed by" if you got hit before the fall).
The
Redeemer is placed on a platform below the Center Node. There are 2 floating lifts from different floors above it that can take Players on foot there, or you can simply use a
Raptor.
Download WAR-GOW_UTterlyPlatformingGoodness here!WAR-Midnight_Breeze_BETA_B3:A medium sized dark Map set in a forest. Image 1 and 2 show the Red/Blue base with the
Axon/
Necris Vehicles at start. Image 3 is the area of a Prime
Node (there are 2).
Image 4 is one of the several bridges over the river through the forest and gives an idea of the ambience and environment in the background.
And finally a seperate optional Node (image 5) which gives the controlling team a
StealthBender. The
Redeemer is located in the middle at the waterfall, where the river begins.
You've got to swim a little, making movement slower when enemies are hunting you. The Map also contains 2
ShieldBelts between the Prime
Nodes, when you just exit that area (right on image 3).
Apart from the Vehicles, the Map looks completely mirrored. Oh, close to the each base there's a LaunchPad, which will launch you from the cliffs into the base. So there are 2 entrances.
Download WAR-Midnight_Breeze_BETA_B3 here!WAR-RealGar:Medium sized Map set in a dark Underground Mining Cave. It has 2 prime nodes and 1 Center Node.
The Center Node opens the Door to the enemy
Core and slowly drains the HP as long as it's in possession.
The optional free
Node is a long Countdown. If it succeeds, the owning team will get +10HP for their
Core till the max of 100.
The
Redeemer is on the ground close to the Countdown Node.
It also has several
Shaped Charges to destroy Nodes.
When the
Core is destroyed, something custom happens as well, I like that: a bit variation in the Core-Destruction-scene.
Download WAR-RealGar here!WAR-Strife_Beta05:Another DM-WAR Map without Vehicles. Very Colorful with many tunnels in it.
The Screens close to base warn you with the countdown of the optional
Node, which does 15 damage to
Core if it succeeds. You can't
Teleport to this Node.
Node setup is 2 Prime Nodes and 1 Center Node (image 4).
The first image shows the Base with
OrbFactory/
Core, image 2 some Corridors, image 3 a location for a 'Slow Field Shield' which you carry with you for long time.
The Map also has a droppable SlowField Mine. The last image shows a fast route to Prime Node over deadly acid (other team has lava). Enjoy!
Download WAR-Strife_Beta05 here!